Deco - Environment Concepts

Environment work done for a pitch project. Each area was to be equipped with 3 subcategories. For this mesoamerican arid region, there were the outside canyons, interior of the mines, and the temple. We didn't get too far into the temple designs and Dave Phillips handled the facade and exterior. I had fun working with Andrew Harrington to figure out some of the massive wall trim designs.

Collette curran laguna env meso mines colorthumbs01

Mining area thumbs

Collette curran laguna env meso mines keyinterior01

Mining area keyshot 1

Collette curran key01 callout test

Mining area keyshot prop callouts

Collette curran laguna env veg paintover 05

Arid vegetation paintover. We wanted to strategically place plants instead of randomly scattering them. Each cluster was layered intentionally.

Collette curran laguna env meso grass layering

Arid vegetation callout. This was passed to Chris Capili to build the actual assets, as well as used to guide layering/ placement of plants in the level.

Collette curran img 3372

Arid vegetation callout - night.

Collette curran laguna env meso wall trim02

Temple wall trims

Collette curran laguna env meso wall trim

Temple wall trims 2