I was given the great opportunity to explore some villains, basic creature forms for rigs, and play around with the cast for some key shots. All great fun!
A personal piece to practice the stylization Dave Phillips had defined.
Laying down values and painting over in overlay was a slightly different method for me, but I found it to be much better than what I had been doing before.
Goon thumbnails. Their overall flavor was still being explored, so there was a lot of freedom to go down different avenues.
We wanted to maximize the monster rigs by fitting each with a basic body shape. This was a general exploration of different baselines that explored which would offer the most bang for buck. The weirder ones were nixed early on.
After general explorations, I had the chance to push proportions to see where different rigs would break.
Hulking bipeds straddled the decision between walking upright like a human or on all fours like an ape.
Inverted bipeds similarly posed the decision between forward sitting like a T-rex or upright like a typical minotaur.
Birds eventually sat evenly between the a typical bird and inverted biped dino. Doing explorations I could really see anatomical relationships across varied species.
Key story moment sketch.
Key story moment sketch.
Key story moment sketch.
Key story moment sketch.
A quick 'n' dirty storyboard for opening a temple door. I overdid it a little with the process and eventually the entire scene was reduced to a quip between characters and simple key insertion.