Pitch Concepts - Wild

We spent a couple months brainstorming a new game and building its world from scratch for our pitch deck. These are some of those early explorations.

Nearly final image used in the pitch deck

Nearly final image used in the pitch deck

We wanted to capture just the right moments that emphasized a dangerous yet beautiful world inhabited by dangerous yet desirable creatures.

We wanted to capture just the right moments that emphasized a dangerous yet beautiful world inhabited by dangerous yet desirable creatures.

A big feature was to be a moveable base built atop a giant creature.

A big feature was to be a moveable base built atop a giant creature.

You can't have a fantasy world without ancient, mysterious architecture. I really like stained glass in old gothic buildings and thought it would be neat to have this very 'sophisticated' influence throughout a wild world.

You can't have a fantasy world without ancient, mysterious architecture. I really like stained glass in old gothic buildings and thought it would be neat to have this very 'sophisticated' influence throughout a wild world.